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C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters., , , , and . SIGGRAPH Asia, page 2:1-2:11. ACM, (2023)Taming Diffusion Probabilistic Models for Character Control., , , , , and . SIGGRAPH (Conference Paper Track), page 67. ACM, (2024)MoCo-Flow: Neural Motion Consensus Flow for Dynamic Humans in Stationary Monocular Cameras., , , , and . CoRR, (2021)VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objects., , , , , , , , , and . CoRR, (2021)LivelySpeaker: Towards Semantic-Aware Co-Speech Gesture Generation., , , , , , and . ICCV, page 20750-20760. IEEE, (2023)Dapper: decompose-and-pack for 3D printing., , , , , , , , and . ACM Trans. Graph., 34 (6): 213:1-213:12 (2015)CraftsMan: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner., , , , , , and . CoRR, (2024)3D-Aware Object Goal Navigation via Simultaneous Exploration and Identification., , , , , , and . CoRR, (2022)3D-Aware Object Goal Navigation via Simultaneous Exploration and Identification., , , , , , and . CVPR, page 6672-6682. IEEE, (2023)Unpaired Point Cloud Completion on Real Scans using Adversarial Training., , and . ICLR, OpenReview.net, (2020)