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MCMR: A Fluid View on Time Dependent Volume Data., and . VisSym, page 149-156. Eurographics Association, (2003)A Programmable Display Layer for Virtual Reality System Architectures., , and . IEEE Trans. Vis. Comput. Graph., 16 (1): 28-42 (2010)Fast perception-based depth of field rendering., and . VRST, page 129-133. ACM, (2000)The design and implementation of a VR-architecture for smooth motion., , and . VRST, page 153-156. ACM, (2007)Tangible Interaction for 3D Widget Manipulation in Virtual Environments., and . IPT/EGVE, page 89-95. Eurographics Association, (2008)Components, Frameworks and GKS Input., , and . Eurographics, North-Holland / Eurographics Association, (1989)A shared-scene-graph image-warping architecture for VR: Low latency versus image quality., , , and . Comput. Graph., 34 (1): 3-16 (2010)Experiencing 3D interactions in virtual reality and augmented reality., , , , and . EUSAI (adjunct), page 25-28. ACM, (2004)Non-Uniform Crosstalk Reduction for Dynamic Scenes., , and . VR, page 139-146. IEEE Computer Society, (2007)Parametric Visualization of High Resolution Correlated Multi-spectral Features Using PCA., , and . EuroVis, page 203-210. Eurographics Association, (2007)