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Crowds of Moving Objects: Navigation Planning and Simulation., , and . ICRA, page 3062-3067. IEEE, (2007)Constructing Virtual Human Life Simulations., , and . DEFORM/AVATARS, volume 196 of IFIP Conference Proceedings, page 240-. Kluwer, (2000)Automatic derivation of curved human walking trajectories from synthetic vision., , and . CA, page 93-103. IEEE, (1994)Complex models for animating synthetic actors., and . IEEE Computer Graphics and Applications, 11 (5): 32-44 (1991)Special Cinematographic Effects with Virtual Movie Cameras., and . IEEE Computer Graphics and Applications, 6 (4): 43-50 (1986)Real humans with virtual humans and social robots interactions (HCI)., , and . SIGGRAPH ASIA (Courses), page 15:1-15:221. ACM, (2017)Colour Gradation, Shading and Texture Using a Limited Terminal., , and . Comput. Graph. Forum, 3 (1): 83-90 (1984)Motion Control of Virtual Humans., , , and . IEEE Computer Graphics and Applications, 18 (5): 24-31 (1998)Hierarchical Model for Real Time Simulation of Virtual Human Crowds., and . IEEE Trans. Vis. Comput. Graph., 7 (2): 152-164 (2001)Populating virtual environments with crowds.. VRCIA, page 11. ACM, (2006)