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Virtual Crime Scene., , , , , and . AIVR, page 165-168. IEEE Computer Society, (2018)Bubble simulations with an interface tracking technique based on a partitioned fluid-structure interaction algorithm., , , and . J. Comput. Appl. Math., 234 (7): 2303-2310 (2010)The Quasi-Newton Least Squares Method: A New and Fast Secant Method Analyzed for Linear Systems., , , and . SIAM J. Numer. Anal., 47 (3): 2347-2368 (2009)Development of Ultra-Portable 3D Mapping Systems for Emergency Services., , , , , and . CoRR, (2024)Exploring the possibilities of Extended Reality in the world of firefighting., , , , , , and . AIVR, page 266-273. IEEE, (2020)Object Detection in Floor Plans for Automated VR Environment Generation., , , and . VISIGRAPP (5: VISAPP), page 480-486. SCITEPRESS, (2023)Deep Learning based Object Detection and Tracking for Maritime Situational Awareness., , , , , and . VISIGRAPP (4: VISAPP), page 643-650. SCITEPRESS, (2022)Short temporal change detection in complex urban area., , and . IGARSS, page 2196-2199. IEEE, (2013)From Depth Sensing to Deep Depth Estimation for 3D Reconstruction: Open Challenges., , and . IMPROVE, page 164-171. SCITEPRESS, (2023)Practical Deep Feature-Based Visual-Inertial Odometry., , , and . ICPRAM, page 240-247. SCITEPRESS, (2024)