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CollaboVR: A Reconfigurable Framework for Creative Collaboration in Virtual Reality.

, , and . ISMAR, page 542-554. IEEE, (2020)

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Improving Noise. Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, page 681--682. New York, NY, USA, ACM, (2002)Quikwriting: Continuous Stylus-Based Text Entry.. ACM Symposium on User Interface Software and Technology, page 215-216. ACM, (1998)An autostereoscopic display., , and . SIGGRAPH, page 319-326. ACM, (2000)The UnMousePad: an interpolating multi-touch force-sensing input pad., and . ACM Trans. Graph., 28 (3): 65 (2009)Synthesizing Realistic Textures by the Composition of Perceptually Motivated Functions (Graphics).. New York University, USA, (1986)Texturing and Modeling, a Procedural Approach, , , , and . chapter 19, Morgan Kaufmann, 3, (2002)Novel Interaction Techniques for Collaboration in VR., , , and . CHI Extended Abstracts, ACM, (2018)TapGazer: Text Entry with Finger Tapping and Gaze-directed Word Selection., , and . CHI, page 337:1-337:16. ACM, (2022)Game and interactivity in computer science educationVideo presentations are available on the citation page., , , , , , , and . SIGGRAPH Educators Program, page 2. ACM, (2006)Exploring Configuration of Mixed Reality Spaces for Communication., , and . CHI Extended Abstracts, ACM, (2019)