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An investigation of player motivations in Eyewire, a gamified citizen science project

, , , and . Computers in Human Behavior, (2017)

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Writing and Reading Hypermedia on the Web, , and . ECSTR-IAM00-1. Multimedia Research Group, University of Southampton, Southampton, UK, (February 2000)Hypermedia & the Web: An Engineering Approach, and . Worldwide Series in Computer Science John Wiley & Sons, Chichester, England, (February 1999)On the Expressiveness of Links in Hypertext Systems, and . The Computer Journal, 41 (7): 459-473 (1998)Web Futures: Inclusive, Intelligent, Sustainable The 2020 Manifesto for Web Science, , , , , , , and . Dagstuhl Manifestos, (2021)Multimedia Pedagogues: Interactive Systems for teaching and Learning., and . Computer, 28 (5): 74-80 (1995)Open hypermedia for product support., , , and . Int. J. Syst. Sci., 33 (6): 421-432 (2002)Observlets: Empowering Analytical Observations on Web Observatory., , , and . WWW (Companion Volume), page 775-780. ACM, (2016)Web Science, Social Media and Education.. WWW (Companion Volume), page 891. ACM, (2016)Interacting with the Web of Data through a Web of Inter-connected Lenses., , , , and . LDOW, volume 937 of CEUR Workshop Proceedings, CEUR-WS.org, (2012)Conceptual Open Hypermedia = The Semantic Web?, , , and . ()