Author of the publication

Privacy in video surveilled areas.

, , , , , and . PST, volume 380 of ACM International Conference Proceeding Series, page 29. ACM, (2006)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Eye-tracking Made Easy, , , , and . (2015)Emotions of my kin: disambiguating expressive body movement in minimal groups, , , and . Culture and Brain, 4 (1): 51-71 (2016)Real-Time Gait Reconstruction For Virtual Reality Using a Single Sensor., , , and . ISMAR Adjunct, page 84-89. IEEE, (2020)Towards an Investigation of Embodiment Time in Virtual Reality., , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)Breaking Bad Behavior: Immersive Training of Class Room Management, , , , , and . Proceedings of the 22Nd ACM Conference on Virtual Reality Software and Technology, page 317--318. New York, NY, USA, ACM, (2016)Seeing It Your Way: Spatial Perspective Taking as a Mechanism for Interpersonal Understanding, , and . Presentation on the 68th Annual Conference of the International Communication Association (ICA), May 24-28, Prague, Czech Republic, (2018)Virtual Body Ownership Intensifies Emotional Responses to Virtual Stimuli, , , , and . Frontiers in Psychology - Cognitive Science, (2021)Investigating Incoherent Depth Perception Features in Virtual Reality using Stereoscopic Impostor-Based Rendering, , , , , and . Proceedings of the 31st IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR '24), IEEE, (2024)Best poster award &#127942.Tracking rower motion without on-body sensors using an instrumented machine and an artificial neural network, , , , and . Proceedings of the Institution of Mechanical Engineers, Part P: Journal of Sports Engineering and Technology, (2021)Construction of the Virtual Embodiment Questionnaire (VEQ), and . IEEE Transactions on Visualization and Computer Graphics (TVCG), 26 (12): 3546-3556 (2020)