Author of the publication

Eye and Face Tracking in VR: Avatar Embodiment and Enfacement with Realistic and Cartoon Avatars.

, , , , , and . MUM, page 264-272. ACM, (2023)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Environment Estimation for Glossy Reflections in Mixed Reality Applications Using a Neural Network., , and . Trans. Comput. Sci., (2020)An Efficient Diminished Reality Approach Using Real-Time Surface Reconstruction., , and . CW, page 9-16. IEEE, (2019)Synchronization and Random Triggering of Lymphatic Vessel Contractions., , , and . PLoS Comput. Biol., (2016)Glossy Reflections for Mixed Reality Environments on Mobile Devices., , and . CW, page 138-143. IEEE, (2018)Efficient Point Cloud Rasterization for Real Time Volumetric Integration in Mixed Reality Applications., , and . ISMAR, page 1-9. IEEE, (2018)Age and Realism of Avatars in Simulated Augmented Reality: Experimental Evaluation of Anticipated User Experience., , , , , , and . VR, page 83-93. IEEE, (2024)A Systematic Review on the Visualization of Avatars and Agents in AR & VR displayed using Head-Mounted Displays., , , , , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (5): 2596-2606 (2023)Evaluating Light Probe Estimation Techniques for Mobile Augmented Reality., , and . CW, page 141-148. IEEE, (2023)Cube-SSIM: A Metric for Evaluating 360-degree Images as Cube Maps., , and . CW, page 248-251. IEEE, (2023)Sensor Simulation for Monocular Depth Estimation using Deep Neural Networks., , , and . CW, page 9-16. IEEE, (2021)