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Interactive free-hand drawing and in-between generation with DBSC., , , , и . Advances in Computer Entertainment Technology, стр. 385-386. ACM, (2005)Efficient proximity detection among mobile objects in road networks with self-adjustment methods., , и . SIGSPATIAL/GIS, стр. 124-133. ACM, (2013)Skeleton Based Parametric Solid Models: Ball B-Spline Curves., , и . CAD/Graphics, стр. 421-424. IEEE, (2007)3D Modeling of Humans with Skeletons from Uncalibrated Wide Baseline Views., , , и . CAIP, том 3691 из Lecture Notes in Computer Science, стр. 379-389. Springer, (2005)A NURBS Volume Based Mass-spring Model for Real-time Simulation through its GPU Implementation., , , и . MSV, стр. 111-120. CSREA Press, (2009)Interaction in marker-less augmented reality based on hand detection using leap motion., и . VRCAI, стр. 147-150. ACM, (2016)More optimal strokes for NPR sketching., , , , и . GRAPHITE, стр. 47-50. ACM, (2005)Demons Kernel Computation with Single-pass Stream Processing on FPGA., , , и . HPCC-ICESS, стр. 1321-1328. IEEE Computer Society, (2012)A Volume Modeling Component of CAD., , и . VG, стр. 103-117. Eurographics Association, (2001)Sketch-Up in the Virtual World., , и . CW, стр. 109-116. IEEE Computer Society, (2008)