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Fast Friends: Generating Interpersonal Closeness between Humans and Socially Interactive Agents., , , , , и . IVA, стр. 15:1-15:8. ACM, (2023)Designing the Impression of Social Agents' Real-time Interruption Handling., , , , и . IVA, стр. 19-21. ACM, (2019)Digital Object Memories in the Internet of Things, , , и . CEPIS UPGRADE, 12 (1): 45-51 (февраля 2011)Individual Differences and the Function of Emotions in Socio-Emotional and Cognitive Conflict: If an Agent Shames you, will you still be Bored?, , , и . ACII (Workshops and Demos), стр. 1-8. IEEE, (2021)Serious Games for Training Social Skills in Job Interviews., , , , , , , и . IEEE Trans. Games, 11 (4): 340-351 (2019)Look What I Made It Do - The ModelIT Method for Manually Modeling Nonverbal Behavior of Socially Interactive Agents., , , , , и . ICMI Companion, стр. 200-204. ACM, (2023)Empirical Research in Affective Computing: An Analysis of Research Practices and Recommendations., , , , и . ACII, стр. 1-8. IEEE, (2021)SIMP3: Social Interaction-Based Multi-Pedestrian Path Prediction By Self-Driving Cars., , , и . SSCI, стр. 2731-2738. IEEE, (2020)A human-driven control architecture for promoting good mental health in collaborative robot scenarios., , , , , , , , , и 5 other автор(ы). RO-MAN, стр. 285-291. IEEE, (2021)Towards Incorporating 3D Space-Awareness Into an Augmented Reality Sign Language Interpreter., , , , , , , , и . ICASSP Workshops, стр. 1-5. IEEE, (2023)