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Synthesis in the Audiovisual., и . CHI Extended Abstracts, стр. 301-304. ACM, (2016)Per-appliance Energy Feedback as a Moving Target., , , и . ICT4S, том 2382 из CEUR Workshop Proceedings, CEUR-WS.org, (2019)Gaming at Work to Save Energy - Learnings from Workers Playing a Cooperative Game., , , и . ICT4S, том 2382 из CEUR Workshop Proceedings, CEUR-WS.org, (2019)Continuous Interaction for a Virtual Reality Exposure Therapy System., , , , и . ICHI, стр. 1-11. IEEE, (2020)Getting to know electric cars through an app., и . AutomotiveUI, стр. 289-296. ACM, (2015)Enough power to move: dimensions for representing energy availability., , , , и . Mobile HCI, стр. 201-210. ACM, (2012)Gaze behaviour on interacted objects during hand interaction in virtual reality for eye tracking calibration., и . ETRA, стр. 6:1-6:9. ACM, (2019)Making Crank-Powered Interactions: Methods, Demonstrators, Materials., и . Conference on Designing Interactive Systems, стр. 913-924. ACM, (2022)Metaphone: machine aesthetics meets interaction design., , , , и . CHI, стр. 1-10. ACM, (2014)Jogging-in-Place: Exploring Body-Steering Methods for Jogging in Virtual Environments., , , и . MUM, стр. 371-379. ACM, (2023)