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Virtual Environments for Collaborative Innovation and Learning.

, and . J. Univers. Comput. Sci., 17 (12): 1634-1637 (2011)

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Towards a novel networked learning environment., , , and . WebNet, AACE, (1996)Orchestrating learning activities using the CADMOS learning design tool, and . Research in Learning Technology, (2013)"Kairos": A Web-Based System for Automatic Generation of Weather Forecasts in Two Languages, Greek-English., , , and . WWW Posters, (2001)Developing an Architecture for the Software Subsystem of a Learning Technology System - An Engineering Approach., , , and . ICALT, page 17-20. IEEE Computer Society, (2001)Children's Interaction with Motion-Based Touchless Games: Kinecting Effectiveness and Efficiency., , , , and . CHI PLAY (Companion), page 140-145. ACM, (2020)Interaction patterns for Windows 8 tablet applications., and . EuroPLoP, page 7:1-7:15. ACM, (2013)Design Patterns for Technology-enhanced Learning: Achievments and Opportunities, , and . Technology-Enhanced Learning: Design Patterns and Pattern Languages, Sense, Rotterdam, (2010)Designing and Orchestrating the Classroom Experience for Technology-Enhanced Embodied Learning., , , and . ICLS, International Society of the Learning Sciences, (2020)Using e-learning design patterns to augment learners' experiences., , and . Comput. Hum. Behav., 25 (5): 997-998 (2009)Combining Streaming Media and Collaborative Elements to Support Lifelong Learning., , , and . Intelligent Collaborative e-Learning Systems and Applications, volume 246 of Studies in Computational Intelligence, Springer, (2009)