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The Effect on Students' Learning Efficacy by Using Self-regulated Learning Combined with Game-Based Learning in Learning Idioms.

, , and . ICITL, volume 13449 of Lecture Notes in Computer Science, page 461-470. Springer, (2022)

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An Affective Learning Interface with an Interactive Animated Agent., , , and . DIGITEL, page 221-225. IEEE, (2012)Employing STEAM 6E Teaching Methods to Analyze the Academic Emotions of the Digital Video Practice Course., , and . ICITL, volume 13117 of Lecture Notes in Computer Science, page 584-592. Springer, (2021)The design and evaluation of a multimodal ubiquitous learning application for EFL writers., , , , and . Digit. Creativity, 32 (2): 79-98 (2021)Multi-Modal Affective Computing Technology Design the Interaction between Computers and Human of Intelligent Tutoring Systems., , , and . Int. J. Online Pedagog. Course Des., 6 (1): 13-28 (2016)An emotion recognition mechanism based on the combination of mutual information and semantic clues., , , and . J. Ambient Intell. Humaniz. Comput., 3 (1): 19-29 (2012)Usability of affective interfaces for a digital arts tutoring system., , , and . Behav. Inf. Technol., 33 (2): 104-115 (2014)An Automatic Mechanism to Recognize and Generate Emotional MIDI Sound Arts Based on Affective Computing Techniques., , , and . Int. J. Online Pedagog. Course Des., 3 (3): 62-75 (2013)Usability Evaluation of the Game Based E-Book System on Natural Science Teaching System., , and . ICITL, volume 11003 of Lecture Notes in Computer Science, page 463-472. Springer, (2018)The Creation of Interactive Visual Music with Kandinsky Abstract Arts., , , and . ICITL, volume 11003 of Lecture Notes in Computer Science, page 518-527. Springer, (2018)The Human-Like Emotions Recognition Using Mutual Information and Semantic Clues., , and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 464-470. Springer, (2011)