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Cultivating professional technical skills and understanding through hands-on online learning experiences., , and . LWMOOCS, page 150-155. IEEE, (2019)Interactive Launch of 16, 000 Microsoft Windows Instances on a Supercomputer., , , , , , , , , and 9 other author(s). HPEC, page 1-6. IEEE, (2018)Lessons Learned from a Decade of Providing Interactive, On-Demand High Performance Computing to Scientists and Engineers., , , , , , , , , and 8 other author(s). ISC Workshops, volume 11203 of Lecture Notes in Computer Science, page 655-668. Springer, (2018)Student-perceived effectiveness of online content delivery modes., and . FIE, page 1-4. IEEE Computer Society, (2015)A Data Driven Approach to Informal HPC Training Evaluation., and . PEARC, page 378-381. ACM, (2023)Teaching and learning HPC through serious games., , and . J. Parallel Distributed Comput., (2021)A Fifth Order Flux Implicit WENO Method., , and . J. Sci. Comput., 27 (1-3): 271-287 (2006)Building Experience and Confidence in HPC Practitioners through the Project-Based, Hands-On Practical HPC Course., , and . PEARC, page 69:1-69:5. ACM, (2022)The MIT Supercloud Workload Classification Challenge., , , , , , , , , and 17 other author(s). CoRR, (2022)Teaching HPC Concepts with Serious Games., and . FIE, page 1-5. IEEE, (2021)