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Object weathering simulation avoiding texture space stretching and discontinuities.

, , and . SIGGRAPH ASIA Posters, page 37. ACM, (2014)

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Graph-based generation of action-adventure dungeon levels using answer set programming., , and . FDG, page 52:1-52:10. ACM, (2018)Towards Data-Driven Sword Fighting Experiences in VR., , , and . CHI Extended Abstracts, ACM, (2019)Object weathering simulation avoiding texture space stretching and discontinuities., , and . SIGGRAPH ASIA Posters, page 37. ACM, (2014)Grid-Functioned Neural Networks., , , and . ICML, volume 139 of Proceedings of Machine Learning Research, page 2559-2567. PMLR, (2021)Design Space Descriptions for Logical Generation of Content., , and . STAIRS, volume 284 of Frontiers in Artificial Intelligence and Applications, page 209-214. IOS Press, (2016)Touché: Data-Driven Interactive Sword Fighting in Virtual Reality., , , and . CHI, page 1-14. ACM, (2020)