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Enhanced Vector Quantization for Data Reduction and Filtering., , , and . 3DPVT, page 470-477. IEEE Computer Society, (2004)Robust identification and matching of fiducial points for the reconstruction of 3D human faces from raw video sequences., , and . 3DPVT, page 690-695. IEEE Computer Society, (2002)Usability Testing of Two Mini-Games and One Serious Game to Educate People About Genetics., , , , , and . pHealth, volume 261 of Studies in Health Technology and Informatics, page 82-87. IOS Press, (2019)An intelligent game engine for the at-home rehabilitation of stroke patients., , , and . SeGAH, page 1-8. IEEE Computer Society, (2013)Procedural constrained story generation based on Propp's and Fabula models., , , , and . SeGAH, page 1-8. IEEE, (2020)Exploiting Inaccurate A Priori Knowledge in Robot Exploration., , , and . AAMAS, page 2102-2104. International Foundation for Autonomous Agents and Multiagent Systems, (2019)Digitalized Cognitive Assessment mediated by a Virtual Caregiver., , , , , , , and . IJCAI, page 5841-5843. ijcai.org, (2018)Hand Rehabilitation and Telemonitoring through Smart Toys., , , , , and . Sensors, 19 (24): 5517 (2019)Real time enhancement of cephalometric radiographies., and . ISBI, page 972-975. IEEE, (2006)Between the Buttons: Stress Assessment in Video Games using Players' Behavioural Data., , , and . CHIRA, page 59-69. SCITEPRESS, (2022)