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C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering.

, , , , and . Comput. Graph. Forum, 25 (3): 333-342 (2006)

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Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering., , , and . VG@Eurographics, page 21-28. Eurographics Association, (2010)A Survey of Compressed GPU-Based Direct Volume Rendering., , , , , , and . Eurographics (State of the Art Reports), page 117-136. Eurographics Association, (2013)Towards Advanced Volumetric Display of the Human Musculoskeletal System., , , , and . Eurographics Italian Chapter Conference, page 21-25. Eurographics, (2008)A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets., , and . Vis. Comput., 24 (7-9): 797-806 (2008)FOX: the focus sliding surface metaphor for natural exploration of massive models on large-scale light field displays., , , and . VRCAI, page 83-90. ACM, (2011)Adaptive quad patches: an adaptive regular structure for web distribution and adaptive rendering of 3D models., , , , and . Web3D, page 9-16. ACM, (2012)Compression-domain seamless multiresolution visualization of gigantic triangle meshes on mobile devices., , , and . Web3D, page 99-107. ACM, (2013)An Application of Multiresolution Massive Surface Representations to the Simulation of Asteroid Missions., , , , and . Eurographics Italian Chapter Conference, page 9-16. Eurographics, (2010)Coarse-grained multiresolution structures for mobile exploration of gigantic surface models., , , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 4:1-4:6. ACM, (2013)IsoCam: Interactive Visual Exploration of Massive Cultural Heritage Models on Large Projection Setups., , , , , and . ACM Journal on Computing and Cultural Heritage, 7 (2): 12:1-12:24 (2014)