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On Efficient Reinforcement Learning for Full-length Game of StarCraft II.

, , , , , and . J. Artif. Intell. Res., (2022)

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A Novel Group-Aware Pruning Method for Few-shot Learning., , , and . IJCNN, page 1-7. IEEE, (2019)Efficient Reinforcement Learning with a Mind-Game for Full-Length StarCraft II., , , , , , , and . CoRR, (2019)Revisiting of AlphaStar., , , and . IEEE Trans. Games, 16 (2): 317-330 (June 2024)A Novel Attention Enhanced Residual-In-Residual Dense Network for Text Image Super-Resolution., , , and . ICME, page 1-6. IEEE, (2021)On Efficient Reinforcement Learning for Full-length Game of StarCraft II., , , , , and . CoRR, (2022)SEE-LPR: A Semantic Segmentation Based End-to-End System for Unconstrained License Plate Detection and Recognition., , , , and . MMM (1), volume 11961 of Lecture Notes in Computer Science, page 543-554. Springer, (2020)On Reinforcement Learning for Full-Length Game of StarCraft., , , , , and . AAAI, page 4691-4698. AAAI Press, (2019)Robust Scene Text Detection for Multi-script Languages Using Deep Learning., , , , , , and . MMM (1), volume 10132 of Lecture Notes in Computer Science, page 329-340. Springer, (2017)Novelty-Prepared Few-Shot Classification., , , and . CoRR, (2020)Cropout: A General Mechanism for Reducing Overfitting on Convolutional Neural Networks., , , and . IJCNN, page 1-8. IEEE, (2019)