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Real-Time Motion Transition by Example.

, , and . AMDO, volume 6169 of Lecture Notes in Computer Science, page 138-147. Springer, (2010)

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Realistic Crowds via Motion Capture and Cell Marking., , and . AMDO, volume 9756 of Lecture Notes in Computer Science, page 66-80. Springer, (2016)Learning Policies for Embodied Virtual Agents through Demonstration., , and . IJCAI, page 1257-1262. (2007)Two Stage Importance Sampling for Direct Lighting., , , and . Rendering Techniques, page 103-113. Eurographics Association, (2006)Solid-state Culled Discrete Element Granular Systems., and . Eurographics (Short Papers), page 65-68. Eurographics Association, (2012)Improved Obstacle Relevancy, Distance, and Angle for Crowds Constrained to Arbitrary Manifolds in 3D Space., and . Eurographics (Short Papers), page 73-76. Eurographics Association, (2012)Time-Dependent Machine Learning for Volumetric Simulation., , and . SIGGRAPH Asia Posters, page 30:1-30:2. ACM, (2022)Data-Driven Programming and Behavior for Autonomous Virtual Characters., , , and . AAAI, page 1450-1451. AAAI Press, (2008)Utilizing Renderer Efficiencies in an Object-Oriented Graphics System.. Eurographics Workshop on Programming Paradigms in Graphics, page 13-22. Springer, (1995)Voxel Column Culling: Occlusion Culling for Large Terrain Models., and . VisSym, page 85-94. Eurographics Association, (2001)Goblins by SpheroidalWeathering., , , , , and . NPH, page 7-14. Eurographics Association, (2007)