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Mining Cross-Person Cues for Body-Part Interactiveness Learning in HOI Detection.

, , , , , и . ECCV (4), том 13664 из Lecture Notes in Computer Science, стр. 121-136. Springer, (2022)

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Interactiveness Field in Human-Object Interactions., , , , , и . CVPR, стр. 20081-20090. IEEE, (2022)HOI Analysis: Integrating and Decomposing Human-Object Interaction., , , , и . NeurIPS, (2020)Mining Cross-Person Cues for Body-Part Interactiveness Learning in HOI Detection., , , , , и . ECCV (4), том 13664 из Lecture Notes in Computer Science, стр. 121-136. Springer, (2022)Research on Multi-AGVs dynamic scheduling based on deep reinforcement learning., , , и . ICEBE, стр. 257-262. IEEE, (2023)Symbol-LLM: Leverage Language Models for Symbolic System in Visual Human Activity Reasoning., , , и . CoRR, (2023)Computer Simulation and Word-Updating Dynamical Systems (WDS) on Digraphs., , и . ICIC (2), том 5227 из Lecture Notes in Computer Science, стр. 209-216. Springer, (2008)A New Spatial Index Structure for GIS Data., и . MUE, стр. 471-476. IEEE Computer Society, (2009)A Method of Big Prime Number Generator Based on NTL., , и . IIH-MSP, стр. 291-293. IEEE Computer Society, (2008)