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Situating Historical Events Through Mixed Reality., , , , and . CSCL, volume 2 of Computer-Supported Collaborative Learning, page 293-302. Springer, (2003)The children's challenge: new technologies to support co-located and distributed collaboration., , , , and . CSCW, page 363. ACM, (2000)From interaction to trajectories: designing coherent journeys through user experiences., , , and . CHI, page 709-718. ACM, (2009)Automics: souvenir generating photoware for theme parks., , , , , and . CHI, page 1767-1776. ACM, (2011)Designing interactive environments for outdoors gaming and play., , , and . CHI Extended Abstracts, page 419-422. ACM, (2006)Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds., , , , , , , and . CHI Extended Abstracts, page 780-781. ACM, (2002)Designing for Trust: Autonomous Animal - Centric Robotic & AI Systems., , , , , , , and . ACI, page 26:1-26:4. ACM, (2022)Coming in from the margins: amateur musicians in the online age., , , and . CHI, page 1295-1304. ACM, (2014)Digital arts: did you feel that?, , , , , and . CHI Extended Abstracts, page 2439-2446. ACM, (2013)ArtMaps: Interpreting the Spatial Footprints of Artworks., , , , , , , , and . CHI, page 407-416. ACM, (2015)