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Exploring in-the-Wild Game-Based Gesture Data Collection.

, , , , and . INTERACT (2), volume 10514 of Lecture Notes in Computer Science, page 97-106. Springer, (2017)

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Effects of avatar's blinking animation on person impressions., , , , , and . Graphics Interface, page 169-176. ACM Press, (2008)An expert system for industrial machine vision., , and . ICPR (1), page 771-774. IEEE, (1990)3D Selection Techniques for Mobile Augmented Reality Head-Mounted Displays., , , and . Interact. Comput., 29 (4): 579-591 (2017)ActiveCube: a bi-directional user interface using cubes., , , and . KES, page 99-102. IEEE, (2000)A parallel algorithm for octree generation from polyhedral shape representation., and . ICPR, page 303-309. IEEE Computer Society, (1996)Random-forest-based initializer for solving inverse problem in 3D motion tracking systems., , , , and . VRST, page 116:1-116:2. ACM, (2018)A Compact and Low-cost VR Tooth Drill Training System using Mobile HMD and Stylus Smartphone., , , , , and . VRST, page 46:1-46:3. ACM, (2021)Funbrella: making rain fun., , , , , , , and . SIGGRAPH Emerging Technologies, page 10:1. ACM, (2009)CubeHarmonic: a new musical instrument based on Rubik's cube with embedded motion sensor., , , , , and . SIGGRAPH Posters, page 53:1-53:2. ACM, (2019)Implementation and Evaluation of a System to Support Human Relationship Formation in Networked Virtual Space., , , and . BioADIT, volume 3141 of Lecture Notes in Computer Science, page 111-126. Springer, (2004)