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Are Immersive FPS Games Enjoyable?

, , , , , and . Proceedings of the 18th ACM symposium on Virtual reality software and technology, ACM, (2012)

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E-Tree: affective interactive art., , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 394. ACM, (2008)An embodied conversational agent as a lifestyle advisor., , , , , and . AAMAS (Demos), page 1713-1714. IFAAMAS, (2008)The ACM multimedia 2013 art exhibition., and . ACM Multimedia, page 1079-1082. ACM, (2013)Real-Time Inverse Kinematics through Constrained Dynamics., , , and . CAPTECH, volume 1537 of Lecture Notes in Computer Science, page 159-170. Springer, (1998)Incorporating subliminal perception in synthetic environments., , , , , , , , , and 1 other author(s). UbiComp, page 1139-1144. ACM, (2012)Natural Language Communication with Virtual Actors.. SCIE, volume 2700 of Lecture Notes in Computer Science, page 148-162. Springer, (2002)Interaction Strategies for an Affective Conversational Agent., , , , , , , , , and 5 other author(s). Presence Teleoperators Virtual Environ., 20 (5): 395-411 (2011)Evaluating multimodal affective fusion using physiological signals., , and . IUI, page 53-62. ACM, (2011)Are immerrsive FPS games enjoyable?, , , , , and . VRST, page 199-200. ACM, (2012)Diagrammatic Reasoning with Interactive P-V Curves., and . CinC, page 1103-1106. www.cinc.org, (2013)