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Effect of CG Eye Movement on Social Attitude., and . ICARCV, page 1-6. IEEE, (2006)Classification and Prospects for HAI Research Based on a Tentative Framework., and . HAI, page 157-162. ACM, (2020)Identification of Agency through Virtual Embodied Interaction., and . HCI (14), volume 8017 of Lecture Notes in Computer Science, page 301-307. Springer, (2013)How Do Real or Virtual Agent's Body and Instructions Contribute to Task Achievement?, and . HCI (11), volume 6771 of Lecture Notes in Computer Science, page 142-151. Springer, (2011)Design of Cooperative Interaction between Humans and AI Creatures through Reinforcement Learning., and . HAI, page 220-222. ACM, (2019)Attribution of identity in autonomous action., and . RO-MAN, page 657-662. IEEE, (2009)Perception analysis of motion contributing to individuality using Kinect sensor., , and . RO-MAN, page 308-313. IEEE, (2012)Human Prosocial Response to Emotive Facial Expression of Interactive Agent., and . RO-MAN, page 680-685. IEEE, (2006)Effects of Robots' "Body Torque" on Participation and Sustaining Multi-person Conversations., , , and . RO-MAN, page 38-43. IEEE, (2023)Promotion of Efficient Cooperation by Sharing Environment with an Agent Having a Body in Real World., and . FIRA, volume 44 of Communications in Computer and Information Science, page 128-133. (2009)