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Enhancing Human-in-the-Loop Adaptive Systems through Digital Twins and VR Interfaces.

, , , и . Software Engineering, том P-320 из LNI, стр. 95-96. Gesellschaft für Informatik e.V., (2022)

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Supporting Construction and Architectural Visualization Through BIM and AR/VR: A Systematic Literature Review., , и . INTERACT (2), том 14143 из Lecture Notes in Computer Science, стр. 145-166. Springer, (2023)Simplifying Robot Programming Using Augmented Reality and End-User Development., , и . INTERACT (1), том 12932 из Lecture Notes in Computer Science, стр. 631-651. Springer, (2021)Automated UX Evaluation for User-Centered Design of VR Interfaces., , и . HCSE, том 13482 из Lecture Notes in Computer Science, стр. 140-149. Springer, (2022)Flexible & Adaptive UIs for Self-Service Systems., и . MuC (Workshopband), стр. 167-175. De Gruyter Oldenbourg, (2014)Customized UI Development Through Context-Sensitive GUI Patterns., и . MuC (Workshopband), Gesellschaft für Informatik e.V., (2016)Enhancing Human-in-the-Loop Adaptive Systems through Digital Twins and VR Interfaces., , , и . SEAMS@ICSE, стр. 30-40. IEEE, (2021)A Modeling Workbench for the Development of Situation-specific Test Co-migration Methods., , , , , и . MODELSWARD, стр. 232-239. SCITEPRESS, (2021)Gamification- and Virtual Reality-Based Learning Environment for UML Class Diagram Modeling., , , , и . EDUCON, стр. 1-10. IEEE, (2024)Development and Usability Evaluation of Transitional Cross-Reality Interfaces., и . Proc. ACM Hum. Comput. Interact., 8 (EICS): 1-32 (2024)Prototyping Cross-Reality Escape Rooms., и . HCSE, том 14793 из Lecture Notes in Computer Science, стр. 84-104. Springer, (2024)