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Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries

, , , , , , , and . 136 (2): 151--173 (2010)

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Augmented Reality Marker for Operating Home Appliances., , , and . EUC, page 372-377. IEEE Computer Society, (2011)Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review, , , , , , , and . Psychological bulletin, 136 (2): 151-173 (2010)A Video Object Detection Method of ECNet Based on Frame Difference and Grid Cell Confidence., , , , , , and . GCCE, page 364-367. IEEE, (2023)Inter-Feature-Map Differential Coding of Surveillance Video., , , , , , , and . GCCE, page 286-289. IEEE, (2022)The effect of cyber-friends on loneliness and social anxiety: Differences between high and low self-evaluated physical attractiveness groups., and . Comput. Hum. Behav., 24 (3): 993-1009 (2008)Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries, , , , , , , and . 136 (2): 151--173 (2010)ECNet: A Fast, Accurate, and Lightweight Edge-Cloud Network System based on Cascading Structure., , , , , , and . GCCE, page 186-189. IEEE, (2020)Video Games and the Training of Sociality: A Survey of Video Game Players., , , and . DiGRA Conference, Digital Games Research Association, (2007)Effect of Video Games on Children's Aggressive Behavior and Pro-social Behavior: A Panel Study with Elementary School Students., , , and . DiGRA Conference, Digital Games Research Association, (2007)