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Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games.

, , , , , and . PPT@PERSUASIVE, volume 1582 of CEUR Workshop Proceedings, page 40-43. CEUR-WS.org, (2016)

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Art history concepts at play with ThIATRO., , , and . ACM Journal on Computing and Cultural Heritage, 6 (2): 7:1-7:15 (2013)A serious heritage game for art history: Design and evaluation of ThIATRO., , , and . VSMM, page 283-290. IEEE, (2012)An Agent-based Centralized e-Marketplace in a Virtual Environment., , , , and . SEKE, page 218-221. Knowledge Systems Institute Graduate School, (2009)Revisiting 3D information landscapes for the display of art historical web content., , , and . Advances in Computer Entertainment Technology, page 46. ACM, (2011)Analysing user generated content related to art history., , , and . I-KNOW, page 12. ACM, (2011)Combining Cultural Heritage Related Web Resources in 3D Information Landscapes., , , , and . EVA, BCS, (2011)ARTournament: A Mobile Casual Game to Explore Art History., , , , , and . ICALT, page 80-84. IEEE Computer Society, (2012)Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games., , , , , and . PPT@PERSUASIVE, volume 1582 of CEUR Workshop Proceedings, page 40-43. CEUR-WS.org, (2016)Towards an Online Multiplayer Serious Game Providing a Joyful Experience in Learning Art History., , , and . VS-GAMES, page 160-163. IEEE Computer Society, (2011)Learning about Art History by Exploratory Search, Contextual View and Social Tags., , , , and . ICALT, page 395-399. IEEE Computer Society, (2012)