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Personal Content Experience: Managing Digital Life in the Mobile Age

, , , and . Wiley, (April 2007)chapter~1: http://media.wiley.com/product_data/excerpt/45/04700346/0470034645.pdf -- last visited $6^th$ december 2007.

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Design issues of iDICT: a gaze-assisted translation aid., , , and . ETRA, page 9-14. ACM, (2000)Refining visualization reference model for context information., and . Personal and Ubiquitous Computing, 9 (6): 381-394 (2005)101 Spots, or How Do Users Read Menus?, , and . CHI, page 132-139. ACM, (1998)Associating fonts with musical genres., , and . Afrigraph, page 33-36. ACM, (2009)Personal Content Experience: Managing Digital Life in the Mobile Age, , , and . Wiley, (April 2007)chapter~1: http://media.wiley.com/product_data/excerpt/45/04700346/0470034645.pdf -- last visited $6^th$ december 2007.Exploring augmented reality visualizations., and . AVI, page 453-456. ACM Press, (2006)Enhancing end-user experience in a multi-device ecosystem., , , , , , and . MUM, volume 154 of ACM International Conference Proceeding Series, page 19-25. ACM, (2005)Spatial interactive visualization on small screen., , and . Mobile HCI, page 137-144. ACM, (2005)A Context Visualization Model for Wearable Computers.. ISWC, page 158-159. IEEE Computer Society, (2002)