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Evaluating Interaction Cue Purpose and Timing for Learning and Retaining Virtual Reality Training., , , , и . SUI, стр. 5:1-5:9. ACM, (2020)The Effects of Delayed Interaction Cues in Virtual Reality Training., , , , и . VR Workshops, стр. 63-69. IEEE, (2020)Opti-speech: a real-time, 3d visual feedback system for speech training., , , , , , , и . INTERSPEECH, стр. 1174-1178. ISCA, (2014)A Formative Evaluation Methodology for VR Training Simulations., , , , и . VR Workshops, стр. 125-132. IEEE, (2020)CARAI: A Formative Evaluation Methodology for VR Simulations., , , , и . VR Workshops, стр. 621-622. IEEE, (2020)The Effects of Body Tracking Fidelity on Embodiment of an Inverse-Kinematic Avatar for Male Participants., , , и . ISMAR, стр. 54-63. IEEE, (2020)The Effect of Training Communication Medium on the Social Constructs Co-Presence, Engagement, Rapport, and Trust: Explaining how training communication medium affects the social constructs co-presence, engagement, rapport, and trust., , , , , и . VRST, стр. 76:1-76:3. ACM, (2022)Real-time motion capture of the human tongue., , и . SIGGRAPH Talks, стр. 19:1. ACM, (2014)A Preliminary Embodiment Short Questionnaire., , , и . Frontiers Virtual Real., (2021)Full-Body Portable Virtual Reality for Personal Protective Equipment Training., , , и . HCI (10), том 9740 из Lecture Notes in Computer Science, стр. 490-501. Springer, (2016)