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Addressing the Obsolescence of End-User Devices: Approaches from the Field of Sustainable HCI.

, и . ICT Innovations for Sustainability, том 310 из Advances in Intelligent Systems and Computing, Springer, (2015)

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Addressing the Obsolescence of End-User Devices: Approaches from the Field of Sustainable HCI., и . ICT4S, Atlantis Press, (2014)A pattern language for interactive tabletops in collaborative workspaces., , , и . EuroPLoP, стр. 9. ACM, (2010)Revisiting the Role of User Research in Design Creativity., , , , и . ECCE, стр. 29:1-29:5. ACM, (2021)Rendering physical effects in tabletop controls., , и . CHI, стр. 3009-3012. ACM, (2011)Addressing the Obsolescence of End-User Devices: Approaches from the Field of Sustainable HCI., и . ICT Innovations for Sustainability, том 310 из Advances in Intelligent Systems and Computing, Springer, (2015)Escaping unsustainable digital interactions: Toward "more meaningful" and "moderate" online experiences., , , , и . Int. J. Hum. Comput. Stud., (2022)The future of techno-disruption in gig economy workforces: challenging the dialogue with fictional abstracts., , , и . HTTF, стр. 32:1-32:4. ACM, (2019)Towards a Research Agenda for Gameful Creativity., , , , , , и . Conference on Designing Interactive Systems (Companion Volume), стр. 393-396. ACM, (2019)Wasted Energy? Illuminating Energy Data With Ontologies., , , , и . IEEE Pervasive Comput., 23 (2): 27-37 (апреля 2024)Taking a note from marketing research in sustainable HCI.. Interactions, 20 (3): 12-15 (2013)