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Perspective on and Re-orientation of Physical Proxies in Object-Focused Remote Collaboration., , , , and . CHI, page 281. ACM, (2018)Press A to Jump: Design Strategies for Video Game Learnability., and . CHI, page 155:1-155:26. ACM, (2022)Exploring video streams using slit-tear visualizations., , and . CHI Extended Abstracts, page 3509-3510. ACM, (2009)Fluid integration of rotation and translation., , , and . CHI, page 601-610. ACM, (2005)WaaZam!: supporting creative play at a distance in customized video environments., , , , and . CHI, page 1197-1206. ACM, (2014)Poster: Exploring 3D volumetric medical data using mobile devices., , , and . 3DUI, page 173-174. IEEE Computer Society, (2014)Route Tapestries: Navigating 360° Virtual Tour Videos Using Slit-Scan Visualizations., , , , , and . UIST, page 223-238. ACM, (2021)C-Band: A Flexible Ring Tag System for Camera-Based User Interface., , and . HCI (14), volume 4563 of Lecture Notes in Computer Science, page 320-328. Springer, (2007)Exploring video streams using slit-tear visualizations., , and . AVI, page 191-198. ACM Press, (2008)MultiPresenter: a presentation system for (very) large display surfaces., , and . ACM Multimedia, page 519-528. ACM, (2008)