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Accessibility Research and Users with Multiple Disabilities or Complex Needs.

, , , , , and . ASSETS, page 109:1-109:6. ACM, (2023)

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Head Mounted Display Interaction Evaluation: Manipulating Virtual Objects in Augmented Reality., , and . INTERACT (4), volume 11749 of Lecture Notes in Computer Science, page 287-308. Springer, (2019)Choosing your Moment: Interruptions in Multimedia Annotation., , , , , and . INTERACT (2), volume 6947 of Lecture Notes in Computer Science, page 438-453. Springer, (2011)Voiceye: A Multimodal Inclusive Development Environment., , , and . Conference on Designing Interactive Systems, page 21-33. ACM, (2020)Multimodal Gaze Interaction for Creative Design., , and . CHI, page 1-13. ACM, (2020)Synergistic Annotation of Multimedia Content., , , and . ACHI, page 205-208. IEEE Computer Society, (2010)Voice Snapping: Inclusive Speech Interaction Techniques for Creative Object Manipulation., , , , and . Conference on Designing Interactive Systems, page 1486-1496. ACM, (2022)Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic?, , , , and . ISMAR Adjunct, page 415-420. IEEE, (2021)Multidisciplinary Perspectives on Designing Accessible Systems for Users with Multiple Impairments: Grand Challenges and Opportunities for Future Research., , , , , , and . ASSETS, page 105:1-105:6. ACM, (2022)User perception of interruptions in multimedia annotation tasks., , , and . NordiCHI, page 619-622. ACM, (2010)Enhancing multi-touch table accessibility for wheelchair users., and . ASSETS, page 255-256. ACM, (2014)