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Educational Robot - A Case Study for Robot Learning Companion., , , , , и . ICCE, том 133 из Frontiers in Artificial Intelligence and Applications, стр. 686-689. IOS Press, (2005)Applying Role Reversal Strategy to Conduct the Virtual Job Interview: A Practice in Second Life Immersive Environment., , , и . DIGITEL, стр. 177-181. IEEE, (2012)Potential of Second Life for Psychological Counseling: A Comparative Approach., , и . Edutainment, том 6872 из Lecture Notes in Computer Science, стр. 44-45. Springer, (2011)Massively Multiplayer Online Game Supported Foreign Language Listening Ability Training., и . DIGITEL, стр. 176-178. IEEE Computer Society, (2007)Motivating Students by Technologies: A Case Study on Adopting Tips Pedagogy in a General Physics Course., , , , , и . ICCE, том 133 из Frontiers in Artificial Intelligence and Applications, стр. 633-637. IOS Press, (2005)ArithmeticDesk: Computer Embedded Manipulatives for Learning Arithmetic., , , и . AIED, том 125 из Frontiers in Artificial Intelligence and Applications, стр. 144-151. IOS Press, (2005)One personal computer to many students in classroom with wireless sensor network technology., , и . SIGGRAPH ASIA Educators Programme, стр. 19:1. ACM, (2008)CureQuest: A Digital Game for New Drug Discovery., , , , и . iLRN, стр. 1-7. IEEE, (2021)Document Object Model (DOM) Level 3 Abstract Schemas and Load and Save Specification, , , , , , и . World Wide Web Consortium, Working Draft WD-DOM-Level-3-ASLS-20020409, (апреля 2002)Äsk the Author": An Academic conference supported system using wireless and mobile devices., , , , , и . WMTE, стр. 29-33. IEEE Computer Society, (2005)