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Другие публикации лиц с тем же именем

Evaluating Competences on First Year Course in Three Years: External Effects on Creative Tension., , и . FIE, стр. 1-8. IEEE, (2023)Making Construals as a New Digital Skill: Dissolving the Program - and the Programmer - Interface., , , , , , , , , и 9 other автор(ы). iTAG, стр. 9-16. IEEE Computer Society, (2015)A game concept using conflictive animations for learning programming., , и . IGIC, стр. 175-178. IEEE, (2013)Designing Hypercontextualized Games: A Case Study with LieksaMyst., , , и . J. Educ. Technol. Soc., 15 (2): 257-270 (2012)Where is the answer?: the importance of curiosity in pervasive mobile games., , , и . Future Play, стр. 46-53. ACM, (2007)An activity theory-based model for serious games analysis and conceptual design., , , , , , , и . Comput. Educ., (2015)Collaborative and cooperative games: Facts and assumptions., , , и . CTS, стр. 370-376. IEEE, (2013)Life Planning by Digital Storytelling in a Primary School in Rural Tanzania., , , и . J. Educ. Technol. Soc., 15 (4): 225-237 (2012)Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces., , , и . IEEE Trans. Learn. Technol., 3 (4): 294-306 (2010)Viable and portable architecture for pervasive learning spaces., , , и . MUM, стр. 1. ACM, (2010)