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Take an Emotion Walk: Perceiving Emotions from Gaits Using Hierarchical Attention Pooling and Affective Mapping.

, , , , , , , and . ECCV (10), volume 12355 of Lecture Notes in Computer Science, page 145-163. Springer, (2020)

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Interactive Motion Planning Using Hardware-Accelerated Computation of Generalized Voronoi Diagrams., , , , and . ICRA, page 2931-2937. IEEE, (2000)DEEP: Dual-Space Expansion for Estimating Penetration Depth Between Convex Polytopes., , and . ICRA, page 921-926. IEEE, (2002)Practical logarithmic rasterization for low-error shadow maps., , , and . Graphics Hardware, page 17-24. Eurographics Association, (2007)PedVR: simulating gaze-based interactions between a real user and virtual crowds., , , , and . VRST, page 91-100. ACM, (2016)Fast continuous collision detection using deforming non-penetration filters., , and . SI3D, page 7-13. ACM, (2010)Collision-streams: fast GPU-based collision detection for deformable models., , , and . SI3D, page 63-70. ACM, (2011)Hierarchical Back-Face Computation., , , and . Rendering Techniques, page 235-244. Springer, (1996)Homotopy-Preserving Medial Axis Simplification., , and . Int. J. Comput. Geom. Appl., 17 (5): 423-451 (2007)SelfDeco: Self-Supervised Monocular Depth Completion in Challenging Indoor Environments., , , , , and . CoRR, (2020)MARS: A MAPLE/MATLAB/C Resultant-Based Solver., , and . ISSAC, page 244-251. ACM, (1998)