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Sophroneo: Fear not. A VR Horror Game with Thermal Feedback and Physiological Signal Loop.

, , , , , , and . SIGGRAPH Immersive Pavilion, page 18:1-18:2. ACM, (2020)

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Kundenbindungsmanagement in verschiedenen Marktphasen. Gabler-Edition Wissenschaft Dt. Univ.-Verl. u.a., Wiesbaden, 1. Aufl. edition, (2000)Dagstuhl Reports, Vol. 2, Issue 12 ISSN 2192-5283, , , , , , , , , and 1 other author(s). (2013)Sleepy watch: towards predicting daytime sleepiness based on body temperature., , , and . UbiComp/ISWC Adjunct, page 9-12. ACM, (2020)Dyslexic and private reader: an eye-tracking platform for reading interactions with applications to increase empathy and privacy., and . UbiComp/ISWC Adjunct, page 296-297. ACM, (2019)Smart eyewear enabled interactive pet toy for users with limited mobility., , , , , and . UbiComp/ISWC Adjunct, page 113-116. ACM, (2019)Tranquillity at Home: Designing Plant-mediated Interaction for Fatigue Assessment., and . AHs, page 292-294. ACM, (2021)WAHM 2016: 3rd workshop on ubiquitous technologies for augmenting the human mind., , , , , , and . UbiComp Adjunct, page 1010-1013. ACM, (2016)Design and User Research in AR/VR/MR., , , , , and . ISMAR Adjunct, page 222. IEEE, (2022)Face Commands - User-Defined Facial Gestures for Smart Glasses., , , , and . ISMAR, page 374-386. IEEE, (2020)Augmented Humans: Cyborg visions of the future., and . XRDS, 29 (2): 8-9 (Winter 2022)