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YOU BETTA WERK: Using Wearable Technology Performance Driven Inclusive Transdisciplinary Collaboration to Facilitate Authentic Learning.

, , , , , , , , , , , , , , , , , and . TEI, page 3:1-3:12. ACM, (2021)

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In Harmony: Making a Wearable Musical Instrument as a Case Study of using Boundary Objects in an Interdisciplinary Collaborative Design Process., , , , , and . Conference on Designing Interactive Systems, page 369-378. ACM, (2017)Design research methods to understand user needs for an etextile knee sleeve., , and . SIGDOC, page 17-22. ACM, (2013)The Textile Interface Swatchbook: Creating graphical user interface-like widgets with conductive embroidery., , , and . ISWC, page 1-8. IEEE Computer Society, (2010)Innovation and Wearable Computing: A Proposed Collaborative Policy Design Framework., , and . IEEE Internet Comput., 19 (5): 18-25 (2015)Canine-Centered Computing., , , , , , and . Found. Trends Hum. Comput. Interact., 10 (2): 87-164 (2017)E-archery: prototype wearable for analyzing archery release., , , , , and . UbiComp Adjunct, page 908-913. ACM, (2016)Encrypted Classification for Prevention of Adversarial Perturbation and Individual Identification in Health-Monitoring., , , , and . AIM, page 1153-1158. IEEE, (2023)Predicting Inclusive Futures: Wearables, Automation, and Design Speculation., and . AHFE (2), volume 260 of Lecture Notes in Networks and Systems, page 157-164. Springer, (2021)A toolkit for animal touchscreen slider design., , , , , and . ACI, page 13:1-13:6. ACM, (2018)The electronic textile interface workshop: Facilitating interdisciplinary collaboration., , , , , and . ISTAS, page 76-85. IEEE, (2013)