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Wireless home entertainment center: reducing last hop delays for real-time applications.

, , , , and . Advances in Computer Entertainment Technology, page 67. ACM, (2006)

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MoKa: A Wireless Internet Application for Delivering Mobile Karaoke on UMTS Devices., , , , , and . Communications, Internet, and Information Technology, page 346-351. IASTED/ACTA Press, (2002)Wireless home entertainment center: reducing last hop delays for real-time applications., , , , and . Advances in Computer Entertainment Technology, page 67. ACM, (2006)Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures., , , and . IEEE Trans. Multim., 8 (4): 874-879 (2006)Interactivity maintenance for event synchronization in massive multiplayer online games.. University of Bologna, Italy, (2005)The Use of Decentralized and Semantic Web Technologies for Personal Data Protection and Interoperability., , and . AICOL, volume 13048 of Lecture Notes in Computer Science, page 328-335. Springer, (2020)Smart Contracts Vulnerability Classification through Deep Learning., , and . SenSys, page 1229-1230. ACM, (2022)Online Gaming Architectures., and . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Decentralized Personal Data Marketplaces: How Participation in a DAO Can Support the Production of Citizen-Generated Data., , and . Sensors, 22 (16): 6260 (2022)Online Gaming., , and . Encyclopedia of Multimedia, Springer, (2008)On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution., , and . TIDSE, volume 3105 of Lecture Notes in Computer Science, page 219-231. Springer, (2004)