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Encouraging Brain Injury Rehabilitation through Ludic Engagement.

, , , , , and . HCI (6), volume 8515 of Lecture Notes in Computer Science, page 310-320. Springer, (2014)

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Use of a Home-Based Social Robot to Help Prevent Hypothermia and Dehydration in Older Adults., and . HCI (40), volume 1583 of Communications in Computer and Information Science, page 438-444. Springer, (2022)Promoting Reminiscence and Social Interaction Through a Multisensory Toolkit - A Non-pharmacological Intervention for People Living with Dementia., , and . HCI (40), volume 1583 of Communications in Computer and Information Science, page 430-437. Springer, (2022)Educational Inclusiveness through Ludic Engagement and Digital Creativity.. HCI (8), volume 8011 of Lecture Notes in Computer Science, page 195-202. Springer, (2013)Encouraging Brain Injury Rehabilitation through Ludic Engagement., , , , , and . HCI (6), volume 8515 of Lecture Notes in Computer Science, page 310-320. Springer, (2014)Combined Language and Motor Therapy for Brain Injury Patients., , , , , , and . REHAB, page 131-134. ACM, (2015)MusiCam: an instrument to demonstrate chromaphonic synesthesia., and . Digit. Creativity, 18 (2): 121-127 (2007)Prescription software for recovery and rehabilitation using Microsoft Kinect., , , and . PervasiveHealth, page 323-326. IEEE, (2013)Enabling Medicine Reuse Using a Digital Time Temperature Humidity Sensor in an Internet of Pharmaceutical Things Concept., , , and . Sensors, 20 (11): 3080 (2020)ENABLE - A View on User's Needs., , , , , , , , , and 2 other author(s). ICCHP, volume 5105 of Lecture Notes in Computer Science, page 1016-1023. Springer, (2008)Immersive Open Surgery Simulation., , and . International Conference on Computational Science (1), volume 3991 of Lecture Notes in Computer Science, page 868-871. Springer, (2006)