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Pitch Pipe: An Automatic Low-pass Filter Calibration Technique for Pointing Tasks.

, , , , , and . Graphics Interface, page 27:1-27:8. Canadian Human-Computer Communications Society / ACM, (2019)

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Enhancing the robot avateering metaphor discreetly with an assistive agent and its effect on perception., , and . RO-MAN, page 1095-1102. IEEE, (2014)Pitch Pipe: An Automatic Low-pass Filter Calibration Technique for Pointing Tasks., , , , , and . Graphics Interface, page 27:1-27:8. Canadian Human-Computer Communications Society / ACM, (2019)Effects of Field of View on Egocentric Distance Perception in Virtual Reality., , , and . CHI, page 613:1-613:10. ACM, (2022)Comparing Firefighters' Perceived Workload Using 2D vs. 3D Building Plans to Support Emergency Response Preplanning in a Simulated Fire Scenario., , , and . ISMAR Adjunct, page 634-639. IEEE, (2022)Distance Perception with a Video See-Through Head-Mounted Display., , , , and . CHI, page 528:1-528:9. ACM, (2021)The Effects of Gender and the Presence of Third-Party Humans on Telepresence Camera Height Preferences., , and . SAP, page 13:1-13:10. ACM, (2020)A comparison of eye-head coordination between virtual and physical realities., , , , and . SAP, page 18:1-18:7. ACM, (2018)Exploring 3d gesture metaphors for interaction with unmanned aerial vehicles., , and . IUI, page 257-266. ACM, (2013)An Analysis of User Perception Regarding Body-Worn 360° Camera Placements and Heights for Telepresence., , and . SAP, page 13:1-13:10. ACM, (2019)Evaluating the Impact of 2D vs. 3D Building Plans for Fireground Incident Command Decision-Making., , , and . ISCRAM, page 824-835. ISCRAM Digital Library, (2022)