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Decoding complexity reduction in projection-based light-field 3D displays using self-contained HEVC tiles.

, , , , and . 3DTV-Conference, page 1-4. IEEE, (2016)

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HEVC-compliant Tile-based Streaming of Panoramic Video for Virtual Reality Applications., , , and . ACM Multimedia, page 601-605. ACM, (2016)Architectures and Codecs for Real-Time Light Field Streaming., , , and . SD&A, page 54-66. Society for Imaging Science and Technology, (2017)Compressing Weight-updates for Image Artifacts Removal Neural Networks., , , , , , and . CVPR Workshops, page 0. Computer Vision Foundation / IEEE, (2019)Optimal Tile Size and Streaming Field of View for VR Streaming., , , and . MMSP, page 1-6. IEEE, (2023)Design of an accessible and portable system for soccer players with visual impairments., , and . CHI Extended Abstracts, page 1237-1242. ACM, (2014)Comparison of HEVC coding schemes for tile-based viewport-adaptive streaming of omnidirectional video., , , , , , and . MMSP, page 1-6. IEEE, (2017)Subjective Quality of Spatially Asymmetric Omnidirectional Stereoscopic Video for Streaming Adaptation., , , and . ICSM, volume 11010 of Lecture Notes in Computer Science, page 417-428. Springer, (2018)Self-contained slices in H.264 for partial video decoding targeting 3D light-field displays., , and . 3DTV-Conference, page 1-4. IEEE, (2015)HEVC-compliant viewport-adaptive streaming of stereoscopic panoramic video., , , , , and . PCS, page 1-5. IEEE, (2016)6K Effective Resolution with 4K HEVC Decoding Capability for OMAF-compliant 360° Video Streaming., , and . PV@MMSys, page 72-77. ACM, (2018)