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Human Computer Interaction, , , , , and . Addison-Wesley, Wokingham, England, (1994)Moving on from Weiser's Vision of Calm Computing: Engaging UbiComp Experiences.. UbiComp, volume 4206 of Lecture Notes in Computer Science, page 404-421. Springer, (2006)From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors., , , , , and . AUIC, volume 28 of CRPIT, page 39-48. Australian Computer Society, (2004)HCI Theory: Classical, Modern, and Contemporary. Synthesis Lectures on Human-Centered Informatics Morgan & Claypool Publishers, (2012)Post-it note art: evaluating public creativity at a user generated art installation., , and . Creativity & Cognition, page 61-70. ACM, (2011)Extending Tabletops to Support Flexible Collaborative Interactions., , and . Tabletop, page 71-78. IEEE Computer Society, (2006)The Role of Mobile and Virtual Reality Applications to Support Well-Being: An Expert View and Systematic App Review., , , , and . INTERACT (4), volume 12935 of Lecture Notes in Computer Science, page 262-283. Springer, (2021)Designing Remote Patient Monitoring Technologies for Post-operative Home Cancer Recovery: The Role of Reassurance., , , , , , , and . INTERACT (1), volume 14142 of Lecture Notes in Computer Science, page 598-619. Springer, (2023)Finger talk: collaborative decision-making using talk and fingertip interaction around a tabletop display., , , and . CHI Extended Abstracts, page 1271-1274. ACM, (2004)Children with ADHD and their Care Ecosystem: Designing Beyond Symptoms., , , and . CHI, page 558:1-558:17. ACM, (2023)