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Automatic construction of a minimum size motion graph., , , and . Symposium on Computer Animation, page 27-35. ACM, (2009)Demonstration-Based Training of Non-Player Character Tactical Behaviors., , and . AIIDE, page 30-36. AAAI Press, (2016)Analyzing the physical correctness of interpolated human motion., and . Symposium on Computer Animation, page 171-180. ACM, (2005)Stochastic activity authoring with direct user control., , and . I3D, page 31-38. ACM, (2014)Planning with adaptive dimensionality for mobile manipulation., , and . ICRA, page 2944-2951. IEEE, (2012)How responsiveness affects players' perception in digital games., , and . SAP, page 33-38. ACM, (2012)Anytime Tree-Restoring Weighted A* Graph Search., , and . SOCS, page 80-88. AAAI Press, (2014)Incremental Planning with Adaptive Dimensionality., , and . ICAPS, AAAI, (2013)Segmenting Motion Capture Data into Distinct Behaviors., , , , , and . Graphics Interface, volume 62 of ACM International Conference Proceeding Series, page 185-194. Canadian Human-Computer Communications Society, (2004)Achieving Good Connectivity in Motion Graphs., and . Symposium on Computer Animation, page 127-136. Eurographics Association, (2008)