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Paperbox: a toolkit for exploring tangible interaction on interactive surfaces.

, , , , , and . Creativity & Cognition, page 64-73. ACM, (2013)

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Communicating Uncertainty in Fertility Prognosis., , , and . CHI, page 161. ACM, (2019)A Tangible Spherical Proxy for Object Manipulation in Augmented Reality., , , and . VR, page 221-229. IEEE, (2020)Designing emotion-aware in-car interactions for unlike markets., , , and . AutomotiveUI (adjunct), page 352-357. ACM, (2019)Do Touch This: Turning a Plaster Bust Into a Tangible Interface., , and . Creativity & Cognition, page 6:1-6:8. ACM, (2021)Human-XAI Interaction: A Review and Design Principles for Explanation User Interfaces., and . INTERACT (2), volume 12933 of Lecture Notes in Computer Science, page 619-640. Springer, (2021)Walk This Beam: Impact of Different Balance Assistance Strategies and Height Exposure on Performance and Physiological Arousal in VR., , , , , , and . VRST, page 32:1-32:12. ACM, (2022)Simple Nonvisual Interaction on Touch Tablets., , and . MuC, page 241-250. Oldenbourg Verlag, (2013)Robo-Tooltips: Understandable Robots for Trustworthy Interactions., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2022)The Human in the Infinite Loop: A Case Study on Revealing and Explaining Human-AI Interaction Loop Failures., , , and . MuC, page 158-168. ACM, (2022)MEMEography: Understanding Users Through Internet Memes., , and . CHI Extended Abstracts, page 332:1-332:7. ACM, (2021)