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Mystery at the museum: a collaborative game for museum education.

, , , , and . CSCL, page 316-320. International Society of the Learning Sciences, (2005)

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Stereoscopic Views Improve Spatial Presence but Not Spatial Learning in VR Games., , and . Presence Teleoperators Virtual Environ., (January 2019)Complexity and Biology - Bringing Quantitative Science to the Life Sciences Classroom., , , and . BioMath in the Schools, volume 76 of DIMACS Series in Discrete Mathematics and Theoretical Computer Science, page 157-167. DIMACS/AMS, (2005)Getting Your Socks Wet: Augmented Reality Environmental Science., and . ICLS, International Society of the Learning Sciences, (2004)Augmented learning: Research and design of mobile educational games. The MIT Press, (2008)Moving learning games forward, , and . (2009)Designing Computer-Supported Complex Systems Curricula for the Next Generation Science Standards in High School Science Classrooms., , , , , , , , , and 1 other author(s). Syst., 4 (4): 38 (2016)Designing to Improve Biology Understanding Complex Systems in High School Classrooms: No Simple Matter!, , , , , , , and . CSCL (1), page 580-583. International Society of the Learning Sciences, LuLu, Amazon, (2013)Using an Adaptive Expertise Lens to Understand the Quality of Teachers' Classroom Implementation of Computer-Supported Reform Curricula in High School Science., , , , and . ICLS, International Society of the Learning Sciences, (2014)AR gone wild: two approaches to using augmented reality learning games in Zoos., , , , , and . ICLS (3), page 322-329. International Society of the Learning Sciences, (2008)New perspectives on learning through (game) design., , , , , , , , , and 9 other author(s). ICLS (3), page 253-257. International Society of the Learning Sciences, (2008)