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AI-Driven Sign Language Interpretation for Nigerian Children at Home.

, , , , and . IJCAI, page 6395-6404. ijcai.org, (2023)

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Exploring the Use of the SoundVizVR Plugin with Game Developers in the Development of Sound-Accessible Virtual Reality Games., , and . CHI Extended Abstracts, page 130:1-130:7. ACM, (2023)An Exploratory Study on the Usability and Features of Indoor Navigation Apps for the Blind and Visually Impaired., , , , , and . CHI Greece, page 11:1-11:8. ACM, (2023)Exploring the Effectiveness of Electrotactile Feedback for Data Visualization for Blind and Visually Impaired Users., , and . HCI (15), volume 14698 of Lecture Notes in Computer Science, page 413-428. Springer, (2024)SoundVizVR: Sound Indicators for Accessible Sounds in Virtual Reality for Deaf or Hard-of-Hearing Users., , , and . ASSETS, page 5:1-5:13. ACM, (2022)Understanding Job Coaches' Perspectives on Using Virtual Reality as a Job Training Tool for Training People with Intellectual Disabilities., , and . CHI Extended Abstracts, page 300:1-300:7. ACM, (2023)Deaf and Hard of Hearing People's Perspectives on Augmented Reality Interfaces for Improving the Accessibility of Smart Speakers., , and . HCI (14), volume 14697 of Lecture Notes in Computer Science, page 334-357. Springer, (2024)AI-Driven Sign Language Interpretation for Nigerian Children at Home., , , , and . IJCAI, page 6395-6404. ijcai.org, (2023)Data Visualization Accessibility for Blind and Low Vision Audiences., , and . HCI (10), volume 14020 of Lecture Notes in Computer Science, page 399-413. Springer, (2023)Exploring the Need of Assistive Technologies for People with Olfactory Disorders., , , and . HCI (13), volume 14696 of Lecture Notes in Computer Science, page 3-18. Springer, (2024)Haptic-Captioning: Using Audio-Haptic Interfaces to Enhance Speaker Indication in Real-Time Captions for Deaf and Hard-of-Hearing Viewers., , , , , and . CHI, page 781:1-781:14. ACM, (2023)