Author of the publication

Multi-sensory Storytelling to Support Learning for People with Intellectual Disability: An Exploratory Didactic Study.

, , , and . DSAI, volume 67 of Procedia Computer Science, page 12-18. Elsevier, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The Effect of Multisensory Stimuli on Path Selection in Virtual Reality Environments., , , , and . WorldCIST (2), volume 931 of Advances in Intelligent Systems and Computing, page 686-695. Springer, (2019)Applying UTAUT Model for an Acceptance Study Alluding the Use of Augmented Reality in Archaeological Sites., , , and . VISIGRAPP (2: HUCAPP), page 111-120. SciTePress, (2019)A Conceptual Research Model Proposal of Digital Marketing Adoption and Impact on Low Density Tourism Regions., , , , , and . WorldCIST (1), volume 745 of Advances in Intelligent Systems and Computing, page 528-537. Springer, (2018)Designing Collaborative and Coordinated Virtual Reality Training Integrated with Virtual and Physical Factories., , , and . ICGI, page 48-55. IEEE, (2019)Impact of Different Role Types and Gender on Presence and Cybersickness in Immersive Virtual Reality Setups., , , and . ICGI, page 1-8. IEEE, (2021)Foundations for a Mobile Context-Aware Advertising System., , , , , , and . CENTERIS (2), volume 220 of Communications in Computer and Information Science, page 51-61. Springer, (2011)Uniform Color Space-Based High Dynamic Range Video Compression., , , , and . IEEE Trans. Circuits Syst. Video Techn., 29 (7): 2055-2066 (2019)The effects of body position on Reflexive Motor Acts and the sense of presence in virtual environments., , , and . Comput. Graph., (2018)Corner Based Many-Objective Optimization., , , and . NICSO, volume 512 of Studies in Computational Intelligence, page 125-139. Springer, (2013)Immersive Virtual Reality Training Platforms Powered by Digital Twin Technologies: The Smartcut Case Study., , , , , and . ICGI, page 1-8. IEEE, (2023)