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Students' View on Instant Online Feedback for Presentations

, , and . 15th Americas Conference on Information Systems (AMCIS 2009), Association for Information Systems, (August 2009)

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Using lag-sequential analysis for understanding interaction sequences in visualizations., , and . Int. J. Hum. Comput. Stud., (2016)Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in Schools., , , , , , , and . CHI PLAY (Companion), page 287-291. ACM, (2020)Multivariate Visualization of Game Metrics: An Evaluation of Hexbin Maps., and . CHI PLAY, page 572-584. ACM, (2020)Blockchain Technologies and Games: A Proper Match?, , and . FDG, page 71:1-71:4. ACM, (2020)On Applying Sonification Methods to Convey Business Process Data., , and . CAiSE Forum, volume 855 of CEUR Workshop Proceedings, page 74-81. CEUR-WS.org, (2012)What Players Want: Information Needs of Players on Post-Game Visualizations., , , and . CHI, page 330:1-330:13. ACM, (2021)A spatiotemporal visualization approach for the analysis of gameplay data., and . CHI, page 1115-1124. ACM, (2012)A Visualization Approach for Difference Analysis of Process Models and Instance Traffic., , and . BPM, volume 8094 of Lecture Notes in Computer Science, page 219-226. Springer, (2013)Development Process and Evaluation of the Ontology Visualization Tool Knoocks - A Case Study., and . IMAGAPP/IVAPP, page 187-197. SciTePress, (2011)Through Space and Time: Spatio-Temporal Visualization of MOBA Matches., , and . INTERACT (2), volume 14143 of Lecture Notes in Computer Science, page 167-189. Springer, (2023)