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Embedding Executable Code in Slides for Introductory Programming: The Case of Interactive Code Playgrounds.

, , and . SIGCSE (2), page 1923. ACM, (2024)

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Actionable Entrepreneurship Education in a "Teachers' Community of Practice" across 17 European Research Universities., , , , and . FIE, page 1-6. IEEE, (2022)Embedding Executable Code in Slides for Introductory Programming: The Case of Interactive Code Playgrounds., , and . SIGCSE (2), page 1923. ACM, (2024)Revisiting Tech Battles Using Science Fiction: Methodological Implications and First Impressions., , , and . EDUCON, page 1-5. IEEE, (2024)Who Pilots the Copilots? - Mapping a Generative AI's Actor-Network to Assess Its Educational Impacts., , and . AIED (2), volume 14830 of Lecture Notes in Computer Science, page 448-456. Springer, (2024)Designing a Hands-on Learning Space for the New Generation., , , and . FabLearn Europe, page 5:1-5:3. ACM, (2019)Prove Me Wrong! How Debating Becomes the Secret Weapon to Teach ICT Students Innovation and Entrepreneurship., , , , , , , and . TALE, page 173-180. IEEE, (2020)Choose Your Own Adventure: Empowering Students to Combine Structured and Open Challenge-Based Learning., , , , and . FIE, page 1-5. IEEE, (2023)A Constructivist Redesign of a Graduate-level CS Course to Address Content Obsolescence and Student Motivation., , and . SIGCSE, page 1255-1261. ACM, (2020)Leveraging Science Fiction to Prepare Students for Tech Battles., , , and . SIGCSE (2), page 1728-1729. ACM, (2024)