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Designing sound for a pervasive mobile game.

, , , , , and . Advances in Computer Entertainment Technology, page 110-116. ACM, (2005)

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On the desire to not kill your players: Rethinking sound in pervasive and mixed reality games.. FDG, page 142-149. Society for the Advancement of the Science of Digital Games, (2013)What should it do?: key isssues in navigation interface design for small screen devices., and . CHI Extended Abstracts, page 622-623. ACM, (2002)Using vocal sketching for designing sonic interactions., and . Conference on Designing Interactive Systems, page 123-131. ACM, (2010)Speech Transcription and Spoken Document Retrieval in Finnish., , and . MLMI, volume 3361 of Lecture Notes in Computer Science, page 253-262. Springer, (2004)An evaluation of a spoken document retrieval baseline system in finish., , and . INTERSPEECH, page 1585-1588. ISCA, (2004)Designing Immersive Sound for a Pervasive Mobile Game., , , , and . DiGRA Conference, (2005)Characters in Computer Games: Toward Understanding Interpretation and Design., , and . DiGRA Conference, (2003)Voluntary pupil size change as control in eyes only interaction., , , , and . ETRA, page 115-118. ACM, (2008)Spoken Document Retrieval in a Highly Inflectional Language., and . NODALIDA, page 44-50. University of Tartu, Estonia, (2007)Simulation of rhythmic learning: a case study., , , and . Audio Mostly Conference, page 20. ACM, (2010)